发布网友 发布时间:2022-04-24 12:44
共4个回答
热心网友 时间:2023-10-13 05:26
纯手翻,逐句翻译,有些地方可能需要再斟酌一下,因为英语里缺乏与汉语相同的表意。热心网友 时间:2023-10-13 05:26
This thesis discusses the design and development of a mine-sweeping game by using Visual C++ 6.0 as the development environment. The game will have functions similar to those found in the one bundled with the Windows operation system. The overall development approach and game-design work flow are introced first in the thesis. The setting of the mine field is then discussed together with the method used to generate mines in a radom way. Emphasis is placed on discussing the ways in which events in the game will be handled. The most important events will be the "mouse event" and the clearance of squares not adjacent to any mine. A "mouse event" is the utilization of information sent by the "mouse" to understand the intention of the user and make corresponding responses. Furthermore, the concept of "recursion" has been adopted to simplify the process of clearing squares not adjacent to any mine.热心网友 时间:2023-10-13 05:26
This research paper studies the design and creation of a program similar in function to Windows's Minesweeper using Visual C++ 6.0. The paper first discussed the overall structure of the program and the thought process behind the game's design, then it introced the solution to how the mines are randomly generated. Most importantly, it showed how the program will respond to each independent event with emphasis on mouse inputs and clearing areas not surrounding the mines. Mouse generated events used mouse inputs to signal the intention of the user, the program then outputs corresponding information back to the user. As for clearing areas not around the mines, the program used recurrence to simplify its load.热心网友 时间:2023-10-13 05:27
This thesis research on Visual c + + 6.0 for development environment, the design and development of a minesweeper, its function is similar to Windows operating system bringing minesweeper. It firstly introces the overall thinking and in-game throughout the game design process planning, and then introced the minefield arrangement and the realization method of randomly generated landmines; Mainly introces the game process each event processing, which the mouse events and remove not near the minefield square this two respects, the mouse event most the most to using the mouse is issued by information user's intention, thus to make corresponding action, and clear not near the minefield square by introcing an "recursive" this concept and make it simple.